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A jam submission

MindOfSwarmView game page

Don't get overwhelmed!
Submitted by Chadderbox — 15 hours, 3 minutes before the deadline
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MindOfSwarm's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#833.7954.000
Fun#4213.3733.556
Overall#4283.3733.556
Innovation#4593.2683.444
Graphics#5583.3733.556
Game Design#6263.1623.333
Theme#6793.2683.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The player has a swarm of protectors, making them stronger, and the enemies try to swarm, making them stronger.

(As a sidenote, I am sorry I could not include a web build, because Unity WebGL was being bad with some of my code)

Did you write all the code yourself and made all the assets from scratch?
I wrote almost all of the code (with the exception of bloom) and I and my teammate made all of the assets.

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Comments

Submitted(+1)

Really enjoyed this. Nice and simple, controls well, love the aesthetics a lot. Excellent job.

Developer

Thanks a lot! I wish I could have made it a bit harder so it was more engaging though.

Submitted(+1)

Really neat game idea! Shooting enemies felt really satisfying, and I think the game has a lot of potential.

Obviously, it's a game jam, but at a point the gameplay just becomes move left and shoot the whole time, without using your teammates, which kind of defeats the purpose of the mechanic.

I also think some camera shake, and a more interesting map would do this game really well.

The art and audio was really nice and minimalistic, and I didn't notice any bugs, so great job with that :)

I'm also curious how you made the level infinite (if you did of course, maybe I just didn't reach the end ever)

Really nice job!

Developer(+1)

Yeah, I broke the spawners on export unfortunately, it used to be a lot more focussed on the teammates. I will release a proper build after the jam if I have time.

Developer(+1)

I made the level infinite by making it follow the player. It is kinda hidden by the effect at the edges of the screen.

Submitted

ah I gotchu, obviously if you gave the map some variety you would not be able to use that method

nice job :)

Submitted(+1)

Reminded me the days I played Asteroid on Atari 2600! Damn I'm old... ^^"

Submitted

good game idea, but consider making enemies harder or add new types.

i've just got 1000 points (and i've died because i got bored) without moving.

good luck with you games! ^^

Developer

Thanks. That is worrying, I had a lot of feedback saying it was too hard. I might have broken something in the rush to release it, because I was having problems with building it. ( ⚆ _ ⚆ )