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MindOfSwarm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #83 | 3.795 | 4.000 |
Fun | #421 | 3.373 | 3.556 |
Overall | #428 | 3.373 | 3.556 |
Innovation | #459 | 3.268 | 3.444 |
Graphics | #558 | 3.373 | 3.556 |
Game Design | #626 | 3.162 | 3.333 |
Theme | #679 | 3.268 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The player has a swarm of protectors, making them stronger, and the enemies try to swarm, making them stronger.
(As a sidenote, I am sorry I could not include a web build, because Unity WebGL was being bad with some of my code)
Did you write all the code yourself and made all the assets from scratch?
I wrote almost all of the code (with the exception of bloom) and I and my teammate made all of the assets.
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Comments
Really enjoyed this. Nice and simple, controls well, love the aesthetics a lot. Excellent job.
Thanks a lot! I wish I could have made it a bit harder so it was more engaging though.
Really neat game idea! Shooting enemies felt really satisfying, and I think the game has a lot of potential.
Obviously, it's a game jam, but at a point the gameplay just becomes move left and shoot the whole time, without using your teammates, which kind of defeats the purpose of the mechanic.
I also think some camera shake, and a more interesting map would do this game really well.
The art and audio was really nice and minimalistic, and I didn't notice any bugs, so great job with that :)
I'm also curious how you made the level infinite (if you did of course, maybe I just didn't reach the end ever)
Really nice job!
Yeah, I broke the spawners on export unfortunately, it used to be a lot more focussed on the teammates. I will release a proper build after the jam if I have time.
I made the level infinite by making it follow the player. It is kinda hidden by the effect at the edges of the screen.
ah I gotchu, obviously if you gave the map some variety you would not be able to use that method
nice job :)
Reminded me the days I played Asteroid on Atari 2600! Damn I'm old... ^^"
good game idea, but consider making enemies harder or add new types.
i've just got 1000 points (and i've died because i got bored) without moving.
good luck with you games! ^^
Thanks. That is worrying, I had a lot of feedback saying it was too hard. I might have broken something in the rush to release it, because I was having problems with building it. ( ⚆ _ ⚆ )