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Time Without Another's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1304 | 2.263 | 3.200 |
Theme | #1397 | 2.263 | 3.200 |
Audio | #1444 | 1.838 | 2.600 |
Overall | #1539 | 2.027 | 2.867 |
Game Design | #1543 | 1.980 | 2.800 |
Graphics | #1569 | 1.980 | 2.800 |
Fun | #1626 | 1.838 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The two characters are stronger together because they can launch themselves toward each other.
Did you write all the code yourself and made all the assets from scratch?
No we did not.
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Comments
A really unique mechanic so far throughout the jam. And a lot of potential for weird stuff to be done with it, the setup is definitely convoluted, but it works. I feel like it takes a bit too long to get into it though, especially without some sort of interaction, some visual, or a speed up button might help. Overall controls were pretty good, no major issues other than a few bugs. Some feedback on the design though (of what I could play):
The idea is really clever and the mechanics worked great (except when the game broke and I could control both caracthers at the same time lol). My only problem is that I can't see the entire window, it's a little high for some reason and ALT+ENTER didn't fullscreen; I don't know if it's a problem with the resolution of something, but I can't even finish the first level because I can't see anything on the top part. The game looks promising though, if you fix it I would definitely play it. Congrats on the submission!