Visuals are aswm, shooting is kinda ahhhhhh slow...or often something laggin behind
but after a while, you'll got the hang of it...
Criteria | Rank | Score* | Raw Score |
Graphics | #1052 | 2.688 | 4.250 |
Game Design | #1509 | 2.055 | 3.250 |
Overall | #1668 | 1.845 | 2.917 |
Theme | #1688 | 1.739 | 2.750 |
Audio | #1693 | 1.423 | 2.250 |
Innovation | #1733 | 1.581 | 2.500 |
Fun | #1743 | 1.581 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You become stronger by taking dead parts from dead enemies combining with them.
Did you write all the code yourself and made all the assets from scratch?
Andres Latorres: Concept Artist/Textures
Adrian Bayardi: Programmer
Martin Arbe: Programmer
Nicolas Oliver : 3D artist
Visuals are aswm, shooting is kinda ahhhhhh slow...or often something laggin behind
but after a while, you'll got the hang of it...
Nice visuals! I liked that you could use your defeated enemies as extra weapons. I would have like the bullets to shoot more often, because it kinda made the game feel a bit slow.
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