Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Box and the Monster MultiplierView game page

Chaos, Box, Maze, Action, Survival, Arcade
Submitted by Sire inc — 5 days, 18 hours before the deadline
Add to collection

Play game

Box and the Monster Multiplier's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3813.3853.385
Innovation#9822.4232.423
Overall#10562.4102.410
Fun#11072.3082.308
Game Design#11142.3462.346
Audio#11541.9621.962
Graphics#12922.0382.038

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
As the game goes on, more enemies will spawn, creating a chaotic environment.

Did you write all the code yourself and made all the assets from scratch?
I wrote and the code myself and made the assets myself during the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted

Definitely a very interesting way to setup a chaotic game.  There's some nice variation in how the game can be played, weighing the risk vs reward on what the enemies, how many points you can make etc..  The idea of a map layout with abilities and such is interesting, though I do feel like the health was a bit of a weirdly handled addition.  Not giving a max to it and essentially having it stand in for lives.  

One issue I would say though is that the abilities were a bit underwhelming, except maybe the invincibility, except that ones pretty nerfed by the amount of enemies that will likely be shooting all at different times with such a small window.  I feel like a longer window for the invincibility would be good to counter that, since it would give it more variety, possibly having it cancel another ability could work.

That would counteract the spamming of space depending on what ability you had.  Since being invincible, attacking and firing projectiles is a pretty endless combo.  Assuming invincibility is worth it obviously, which at the moment it really isn't in my opinion, but that does fit closer to the idea of being able to have all the abilities at once at least.

Overall the only thing I'd say is that having such a curated level and then making it a flat high score game is a bit weird for one of these.  I personally would've preferred multiple levels with their own goals/settings that limit the spread, though I may have just missed them since I didn't manage to beat too many.

Submitted

Nice game. But movement is laggy. So hard.

Viewing comments 22 to 21 of 22 · Next page · Last page