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Geist Not Guest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #16 | 4.257 | 4.257 |
Overall | #60 | 3.790 | 3.790 |
Game Design | #109 | 3.771 | 3.771 |
Graphics | #120 | 4.029 | 4.029 |
Innovation | #125 | 3.657 | 3.657 |
Fun | #147 | 3.657 | 3.657 |
Audio | #257 | 3.371 | 3.371 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
A ghost should spread chaos while the moving company is trying to order stuff inside a house
Did you write all the code yourself and made all the assets from scratch?
We used an A* pathfinding library, but everything else is made from scratch by us.
Credits:
msilvestro https://matteosilvestro.com/ : Tireless coding (look at that A* modified pathfinding!)
Spaghettino : Design, curse words and general profanity.
Ares9323 @Ares9323 : Overlays and effects, deep playtesting.
https://www.behance.net/Cammen : Concept, char design, storyboard, many other visuals.
Khlavem Productions https://www.youtube.com/channel/UCrYXoBoSVuRCXdzYNQK5U2A : Original soundtrack , sounds.
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Comments
I really enjoyed this! Easy to understand, good controls, good gameplay loop. This definetly has potential as a game outside the jam!
You can see my playthrough here:
Thank you, it was really interesting to see your playthrough!
I agree, probably with more focus on powers it could be more fun (even though I still like the idea of frenetically having to steal the items from the orcs!).
the commentary was really good,thank you so much for taking your time to do this
Very good game, easy to play, quite chaotic!
Great Idea, I had fun with it.
I did think that there was some conflict with the interactions you were doing and the avatar. at first I thought I had to move the ghost over to items until I realised that the ghost didn't really do anything. I think this could be resolved by simply having the ghost maintain a closer proximity to your mouse position.
Loved the idea, feel free to check out my project.
Yes we had discussions on that. Trail renderer made it even worse but I hope it's nice to look at.
Thank you for playing
This was interesting! Didn't enjoy the text on the screen highlighting every button and action though.
se had to onboard the player a bit in the first level / tutorial.
during testing too many players couldn't understand what to do. Thank you for playing!