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Corruption Bringer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #549 | 3.147 | 3.147 |
Theme | #589 | 3.118 | 3.118 |
Fun | #609 | 3.000 | 3.000 |
Audio | #624 | 2.853 | 2.853 |
Overall | #670 | 2.956 | 2.956 |
Innovation | #773 | 2.706 | 2.706 |
Graphics | #831 | 2.912 | 2.912 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It's a sort of bullet-hell (so chaos already) in which you have to bring chaos and corruption to the world!
Did you write all the code yourself and made all the assets from scratch?
Yes, I have, except for music and SFXs which I generated using Abundant Music and SFXR
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Comments
GG!
I had a good time playing your game :)
I particularly like the before/after corruption on each zone.
In my opinion the bullet physics could be improved to have a real bullet-hell. I feel like you added the player speed to bullets on spawn or something, I am not sure if it is a good idea or not, it seemed like bullets were not going exactly were I had aimed. Also maybe it could be good for bullets to be quicker.
Like it is now, I did not fire a single bullet after second zone since I could not target anything properly and enemies were not a big threat while I was running in circle haha.
Also, there should be a hint somewhere about the double jump, necessary to leave the pyramid haha
But overall nice game ! :)
Nice game, I'd like to deal with more types of enemies.
Another fine day of corrupting a village!
I had a blast blasting the firewall, however, it would have been cool if they would have a slightly altered moveset per each terminal so it's not as repetitive, but otherwise, I had a lot of fun!!
The UI in some screens seems to be cutoff as well.