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razor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1065 | 2.357 | 3.333 |
Innovation | #1098 | 2.239 | 3.167 |
Game Design | #1100 | 2.357 | 3.333 |
Overall | #1237 | 2.062 | 2.917 |
Fun | #1252 | 2.003 | 2.833 |
Graphics | #1254 | 2.121 | 3.000 |
Audio | #1485 | 1.296 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
you need to focus on lot of things at once
Did you write all the code yourself and made all the assets from scratch?
i wrote all the code myself but the models and the textures i have from the asset store
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Comments
Hey, it looks like this is your first game ever, so I'll give you some advice.
First, maybe have some description of what the objective of the game is in the description or in the beginning of the game.
Second, make sure the firing particle effects don't take up almost half the screen. Fighting the bots is hard because you can barely see anything while firing.
Third, make sure it's obvious when something of the enemy type is coming. Nothing is more frustrating than dying to something that you didn't know was there.
Fourth, start the action earlier. I was confused and didn't think there was anything to do until I waited.
Finally, scale the UI with the screen size so that you can see all the text clearly at all times. (Do this in the Canvas' inspector in Unity)
For a first game, it was quite good. Looks like it's also your first game jam, so congratulations!
simply funny game, good job