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I(t) is not Real's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #378 | 3.200 | 3.200 |
Theme | #454 | 3.233 | 3.233 |
Audio | #832 | 2.533 | 2.533 |
Overall | #833 | 2.672 | 2.672 |
Fun | #986 | 2.367 | 2.367 |
Game Design | #1021 | 2.367 | 2.367 |
Graphics | #1067 | 2.333 | 2.333 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
It's named after the jam. And the name itself is a pun; i(t) is multiplying t by i; the score in the game is a variation on multiplying various complex and non-complex mathematical components by the time passed in the game (t).
Did you write all the code and made all the assets from scratch?
I built everything but the textures, music, SFX, and character controller code. That I modified a code chunk from Sebastian Lague for. (His didn't have controller support)
Everything else is from scratch.
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Comments
nice game , aiming was sometime difficult but overall a good game