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LimboMart's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1348 | 1.793 | 3.000 |
Innovation | #1390 | 1.673 | 2.800 |
Game Design | #1540 | 1.434 | 2.400 |
Audio | #1543 | 1.195 | 2.000 |
Overall | #1564 | 1.414 | 2.367 |
Fun | #1567 | 1.315 | 2.200 |
Graphics | #1632 | 1.076 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
My game fits the theme through the dramatised comparison I have made of the sometimes unrealistic expectations that can be put on staff who work in retail jobs whether that be through customers or managers/staff.
Ran low on time and had put up posters that resemble things that have been said to me and things I have seen while at my IRL workplace. Hopefully that helped the point I was trying to get across.
Did you write all the code and made all the assets from scratch?
I wrote all the code myself and made the majority of the assets myself. The only things I did not make were the tile textures on the walls/floor and the asphalt textures on the ceiling and the ground outside.
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Comments
Hey,
this looked really interesting, but I couldn't get the controls to work sadly.
i wanted to throw products and silly people lol
Great attempt anyway! It had good promise :D
The text was difficult to read but a ball of meat lol that was pretty funny! I wasn't able to pick up the meat to toss at customers, tho I really wish I could have cause that sounds amazing. Also those posters are messed up, I can't believe they said that to you!
I like that you chuck things at the customers! I love the idea of a game about the pressures of retail work, but the controls and the camera made it hard to play for me.
I wasn't able to pick anything up, but I was able to run outside and get lost! I do really like the idea though!