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Light Keeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #56 | 2.917 | 2.917 |
Fun | #72 | 2.583 | 2.583 |
Theme | #93 | 2.583 | 2.583 |
Overall | #100 | 2.236 | 2.236 |
Innovation | #109 | 1.917 | 1.917 |
Game Design | #111 | 2.083 | 2.083 |
Audio | #123 | 1.333 | 1.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It was a fun game with a neat idea. I liked the upgrades and the game play. The graphics were good too.
Looks more like a submission for a 3-day jam, not a week-long jam. But overall a simple game that's even a bit fun. Controls aren't very responsive. And there seems to be a bug - if a monster reaches the left edge while you're shooting at it, you stop dealing damage to that monster and have to move to another lane, come back, and shoot again. Also the upgrades are totally visible for me.
Great idea! I thought the idea and art was great. Here is my feedback:
All-in-all, great work and fun game :)
I did the same, but when I tried to play without having the Space-bar held things went really south, as you need to wait for the walk animation to end before attacking.
Good idea and art! . Maybe the UI is not very intuitive and some mechanics doesn't work some times. Also i think it would be nice to add some background music.
I liked the mechanics of the game, but didn't realize I could upgrade my life and attack. I think having those things appear after each round would be helpful.
I won't lie game is a bit clunky its hard to shoot and move. But art is nice. There's some style in it. Still a fun game for a second project in game genre. I suggest make uptade buttons more visible. Edit : most people don't really put audio at most things in their second game so thats good