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The LightBender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #39 | 3.545 | 3.545 |
Innovation | #53 | 2.727 | 2.727 |
Game Design | #73 | 2.636 | 2.636 |
Overall | #87 | 2.379 | 2.379 |
Fun | #92 | 2.273 | 2.273 |
Graphics | #122 | 1.909 | 1.909 |
Audio | #135 | 1.182 | 1.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty bland. The walls and such weren't perfectly alligned, and you could see the seams between the floor and walls. Add in a mouse sensitivity slider next time. The mechanic was cool, but the game felt like a tech demo all by all.
Interesting mechanic. Movement speed and mouse sensitivity were a little too low.
I liked your mechanics, but wish there was a more puzzle aspect to it. Pushing the object forward was kind of jaring, and being in the view I was I felt like I might as well been top down dragging dropping the light directors.
I have in mind to continue with this project and I like the idea of being top down dragging and dropping, thanks for the advice :D