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RGB Cannon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #3 | 4.000 | 4.000 |
Fun | #3 | 4.000 | 4.000 |
Innovation | #11 | 3.714 | 3.714 |
Overall | #12 | 3.548 | 3.548 |
Theme | #21 | 3.857 | 3.857 |
Graphics | #34 | 3.429 | 3.429 |
Audio | #72 | 2.286 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very interesting idea, well executed with good graphics and serviceable audio. My only real complaint is that the turnspeed makes the laser feel clunky, with perfect mouse following the game would feel much more responsive.
Thanks a lot for the feedback! I understand your complaint about the turnspeed of the laser. The idea behind the slower turnspeed was to give the player the option to upgrade the laser with faster turnspeed and other specs, like higher damage, in exchange for XP. Due to time constraints this upgrade mechanism did not end up in this build.