A game of space, fucking and murder. For Bring Out Your Dead, originally for Space Fucking Jam. Narrowly missed out on being entry #69.
It's a great prototype but I feel like something's missing.
There's too much text and too little interaction. The puzzle and the text have only one or two words in common - a rather faint connection.
I see a couple of ways this gameplay gimmick could lead to, in order or complexity:
Would be cool after a generous polishing.