Very clever! I like the gameplay and objectives, it's a great use of chess moves.
It would be great if you weren't allowed to kill yourself since the game already tells you what moves will kill you, it's really just a matter of making a mistake or miss clicking. It's especially important because there's a few gotchas that aren't entirely obvious, like the fact that enemies can move through other enemies. Since they move simultaneously this makes sense, but is unintuitive if you think of it as chess. Also that the 'x' on an enemies tile implies that another piece covers that tile (which in hindsight is obvious, but is also easy to miss).
My only complaint is that the difficulty curve feels a little shallow - once you know the rules, it is easy to zip past the first 6 or so levels without thinking too much.
Using chess rules is a really good idea for a brough like though, I like how it breaks up the board into zones of activity. I could almost see this expanding with different puzzle boards that give you directed challenges to accomplish.
Comments
Kind of a chess roguelike. I enjoyed the mechanics and think it could polish up, add sound, etc into a really cool thing!
Glad you liked it! Sure we will work on it! :)
Really interesting game. I included it in my 7 Day Broughlike compilation video series, if you’d like to take a look. :)
Great! Thanks :)
Very clever! I like the gameplay and objectives, it's a great use of chess moves.
It would be great if you weren't allowed to kill yourself since the game already tells you what moves will kill you, it's really just a matter of making a mistake or miss clicking. It's especially important because there's a few gotchas that aren't entirely obvious, like the fact that enemies can move through other enemies. Since they move simultaneously this makes sense, but is unintuitive if you think of it as chess. Also that the 'x' on an enemies tile implies that another piece covers that tile (which in hindsight is obvious, but is also easy to miss).
Thanks for your feedback. We will definitely work on the on-boarding to make things more obvious. :)
I really liked this one!
My only complaint is that the difficulty curve feels a little shallow - once you know the rules, it is easy to zip past the first 6 or so levels without thinking too much.
Using chess rules is a really good idea for a brough like though, I like how it breaks up the board into zones of activity. I could almost see this expanding with different puzzle boards that give you directed challenges to accomplish.
Glad you liked it :) and thanks a lot for your feedback!