Plays pretty well and looks pretty good. The movement/drifting mechanic is really fun to interact with and works pretty well for making puzzle situations. The content you have is all pretty good in terms of the enemies and obstacles. All in all pretty fun.
I think you could maybe recharge ink on going to the next level, at least if all the enemies are killed. Of you clear the enemies of the level you have the luxury to refill your ink anyways so there ends up being an extra chore to most levels.
I think the idea would work even better as a handcrafted puzzle game where you could really add a lot of interesting enemies, hazards, and obstacles and make more difficult challenges without risking impossible scenarios.
Comments
Neat game! I included it in my 7 Day Broughlike compilation video series, if you’d like to take a look. :)
Thanks a lot :)
Plays pretty well and looks pretty good. The movement/drifting mechanic is really fun to interact with and works pretty well for making puzzle situations. The content you have is all pretty good in terms of the enemies and obstacles. All in all pretty fun.
I think you could maybe recharge ink on going to the next level, at least if all the enemies are killed. Of you clear the enemies of the level you have the luxury to refill your ink anyways so there ends up being an extra chore to most levels.
I think the idea would work even better as a handcrafted puzzle game where you could really add a lot of interesting enemies, hazards, and obstacles and make more difficult challenges without risking impossible scenarios.
Thanks a lot :) I agree with you about hand crafted puzzles :)