This is awesome! The core puzzle mechanic is great. I love the push pull stuff. I am not a huge fan of the "timer -> death" thing, I think it would work better with some kind of softer end requirements. But really great work. I don't have any good suggestions for how to extend it, I think it is great as is :)
Thanks! Yeah I think the timer is definitely the weakest element of our game, it was kind of added in late so we didn't give it as much time to develop into something ideal. Glad you enjoyed the rest of it though, thanks for playing! :)
Clever theme! The gameplay is pretty straightforward once you get the mechanic, but it's an interesting take and it's pretty fun to try and manage your time. I wish death was a little more forgiving, the game is more interesting the further you get but replaying the first 3-5 levels gets a bit repetitive and it's easy to make a mistake later and die suddenly.
Thanks! I had initially intended to include the typical undo feature you see in sokoban games. That way you could reverse your death a few steps, or something. The first few levels generate so they can tutorialize the movement; I expected most people to only play once or twice. Nice to hear you played more than that (even if it dragged a bit).
Comments
Lovely game, cute graphics! I included it in my 7 Day Broughlike compilation video series, if you’d like to take a look. :)
Thank you so much! Really cool watching someone else play and figure it out as they go.
Glad you liked it :)
This is awesome! The core puzzle mechanic is great. I love the push pull stuff. I am not a huge fan of the "timer -> death" thing, I think it would work better with some kind of softer end requirements. But really great work. I don't have any good suggestions for how to extend it, I think it is great as is :)
Thanks! Yeah I think the timer is definitely the weakest element of our game, it was kind of added in late so we didn't give it as much time to develop into something ideal. Glad you enjoyed the rest of it though, thanks for playing! :)
Clever theme! The gameplay is pretty straightforward once you get the mechanic, but it's an interesting take and it's pretty fun to try and manage your time. I wish death was a little more forgiving, the game is more interesting the further you get but replaying the first 3-5 levels gets a bit repetitive and it's easy to make a mistake later and die suddenly.
Thanks!
I had initially intended to include the typical undo feature you see in sokoban games. That way you could reverse your death a few steps, or something. The first few levels generate so they can tutorialize the movement; I expected most people to only play once or twice. Nice to hear you played more than that (even if it dragged a bit).