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A jam submission

A Collection of Interesting MechanicsView game page

A collection of mechanics that interact with each other in interesting ways
Submitted by Sigma-Erebus
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A Collection of Interesting Mechanics's itch.io page

Results

CriteriaRankScore*Raw Score
How creative, original or interesting is this prototype?#23.2503.250
How much potential do you see for making a fun game based on this prototype?#33.0003.000
How technically impressive is this prototype?#33.2503.250
Overall#33.1673.167

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Student Names
Jessey Novani, Wessel Frijters, Max van der Plas, Yaro Copijn, Hidde Derks

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Comments

Host

I couldn't actually get the interaction working with the table, so it's hard to say what I'm missing out on ...

As it is, the binocular mechanics are fun. A bit slow for my liking (everything else - movement and the space between things) seemed to be faster and smoother, but generally they were fun to play around with.

Planes are cool - did they get made from scratch? Stylish. Not in keeping with the surroundings.

Also, the radar seemed to be working as well, which was pretty sweet.

All mechanics that would be interesting to play around with.

I didn't see as much potential for fun here as I'd have hoped, though. I feel like the awkward viewing angle of being in a tower in the middle of the action kinda difficult. If you were to make something out of this, you should explore a variety of themes and setups with the same mechanics - could you use this for some kind of surreal wildlife spotting, for example? A spy theme - spotting enemy agents in a crowd?

There's definitely possibilities hidden away, but in my opinion it needs more experimentation!

Developer

I can confirm that the interaction with the table didn't work, but I just uploaded a new version that fixes that issue.

The planes were indeed made from scratch. And indeed, we maybe should have chosen a rough direction in which we wanted the style to be.

As for the variety in themes, I really like the idea, but I don't think we would have had enough time to experiment around with those.