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A jam submission

MAN MEGAView game page

BulletHellJam2022
Submitted by Studio 2:22:22 — 6 hours, 45 minutes before the deadline
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MAN MEGA's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1692.4753.500
Overall#1712.6523.750
Fun#1752.4753.500
Visuals#1792.4753.500
Approachability#1792.6523.750
Audio#2001.9452.750
Creativity#2192.1213.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

This is a pretty cool game! I loved the aesthetics and the capture mechanic gameplay! Although the controls were a bit drifty I had a lot of fun playing it. Hope there will be more content in the future :) The  moody space theme was sooo familiar to me since I worked on a similiar game aesthetic the past days! Voted :)

Host

Took me a little while to get around to this but it's a great game and you should be pleased with it! In particular I liked the idea of "capturing" enemy ships, it was a creative take on the theme. I will say that it took me til my first death (which was about 5 minutes in ;)) til I noticed I could do that (thanks to the on-screen prompt). It's also pretty tricky to balance capturing enemies and actually moving around!

My main gripe, though, is the controls. It's waaaayyy too slippy - I wanted to have much better control over where I was positioned, and inertia just makes it feel like I died due to the game moving me in ways I didn't want to move!

Visually it's great, I love bloom and the pixel art works. There's a little visual glitch with the player - since (I think) you're moving the player with physics, you'll have to set the cinemachine camera mode to Fixed Update, or move your camera in the FixedUpdate function.

Submitted(+1)

Quite cool, i like the art and design, good job!