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A jam submission

HyperglassView game page

A SHMUP boss fight stuck in a timeloop
Submitted by Translocator โ€” 12 hours, 36 minutes before the deadline
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Hyperglass's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#2312.3244.500
CREATIVE#2452.3244.500
VISUALS#2522.3244.500
FUN#2662.0664.000
AUDIO#2671.8073.500
OVERALL#2901.8073.500
EASY TO GET INTO#3371.2912.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Stuck in a 10 second time loop, both forwards and backwards

What was the size of your team?
1 person

Please credit the resources that you used during the jam (if you used any)
GameMaker Studio 2, GarageBand, bfxr

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://translocator.itch.io/

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Comments

You have a really good idea here but the design is flawed. If you had better gameplay polish and art I think you could've won. Please keep working on this.

Developer

Thanks! (I started a few days late, so that's a huge compliment!)

Unfortunately, my art skills don't go much beyond what's on display here.

I was planning on leaving this as a one-off, since I'm working on multiple other projects, not well-versed in shmup design, and was completely out of ideas for easy improvements by the end. Did you have any specific ideas in mind?

Game needs to do a better job teaching you the mechanics. Maybe a clearer indication that the boss has changed, with different target points. The way I thought the game worked at first is that during reverse mode the boss's health also goes down, so you didn't want to catch your rockets unless they missed. This made things a lot harder because now you have to keep away from the safe spots you were previously using and added more obstacles. This could be an interesting change. Could let the player keep the rockets that drop so the number of previously fired rockets keeps growing until it's just a massive wall of rockets. Think there's a lot of stuff you can do here with a single timeline shmup.

Submitted

OMG This is an AWSOME GAME!!!

I got a few runs to understand everything that was happening, but when I got it, It was soo fun!

The Time rewinding gameplay was a nice thing to play around, just like the rocket catching

Submitted

This was nice, although there was no main menu/quit button :( -kale

Submitted

This was nice, although there was no main menu/quit button :( -kale