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Hyperglass's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #231 | 2.324 | 4.500 |
CREATIVE | #245 | 2.324 | 4.500 |
VISUALS | #252 | 2.324 | 4.500 |
FUN | #266 | 2.066 | 4.000 |
AUDIO | #267 | 1.807 | 3.500 |
OVERALL | #290 | 1.807 | 3.500 |
EASY TO GET INTO | #337 | 1.291 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Stuck in a 10 second time loop, both forwards and backwards
What was the size of your team?
1 person
Please credit the resources that you used during the jam (if you used any)
GameMaker Studio 2, GarageBand, bfxr
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://translocator.itch.io/
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Comments
You have a really good idea here but the design is flawed. If you had better gameplay polish and art I think you could've won. Please keep working on this.
Thanks! (I started a few days late, so that's a huge compliment!)
Unfortunately, my art skills don't go much beyond what's on display here.
I was planning on leaving this as a one-off, since I'm working on multiple other projects, not well-versed in shmup design, and was completely out of ideas for easy improvements by the end. Did you have any specific ideas in mind?
Game needs to do a better job teaching you the mechanics. Maybe a clearer indication that the boss has changed, with different target points. The way I thought the game worked at first is that during reverse mode the boss's health also goes down, so you didn't want to catch your rockets unless they missed. This made things a lot harder because now you have to keep away from the safe spots you were previously using and added more obstacles. This could be an interesting change. Could let the player keep the rockets that drop so the number of previously fired rockets keeps growing until it's just a massive wall of rockets. Think there's a lot of stuff you can do here with a single timeline shmup.
OMG This is an AWSOME GAME!!!
I got a few runs to understand everything that was happening, but when I got it, It was soo fun!
The Time rewinding gameplay was a nice thing to play around, just like the rocket catching
This was nice, although there was no main menu/quit button :( -kale
This was nice, although there was no main menu/quit button :( -kale