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BOX BLAST's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | #216 | 2.556 | 3.500 |
THEME | #223 | 2.373 | 3.250 |
EASY TO GET INTO | #238 | 2.556 | 3.500 |
CREATIVE | #258 | 2.191 | 3.000 |
OVERALL | #259 | 2.191 | 3.000 |
AUDIO | #263 | 1.826 | 2.500 |
VISUALS | #290 | 1.826 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Weapons change every 10 seconds
What was the size of your team?
1
Please credit the resources that you used during the jam (if you used any)
Used dreamlo for the leaderboard. No resources used besides that.
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Just me.
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Comments
Really fun twitch controls, had me laughing and frantically dodging! The weapon switching felt great and fits really well with theme. Visuals were simple but communicated pretty clearly, I like that the time color matched the power ups. Would love to see some health pickups and a level style system so I can keep playing longer.
Cons: The only visual I had trouble interpreting was the health, I initially thought it was the long bar at the bottom (though the bar doesn't seem to do anything?) but it was the three tiny dots above. would like those to be more visible.
And would like controls to be listed somewhere, though you did use standard controls so they weren't too difficult for me to figure out.
Ran into what I think was a bug, where the 10 second weapon was "no weapon". Could definitely see this becoming a defined feature in a difficult mode or level challenge though?
Really appreciate the feedback, thanks for playing my game! Definitely wish I managed to get a tutorial or instructions put into the actual game. The white weapon is not very well explained but you are basically meant to touch enemies to kill them instead of shooting like normal. Will make clear UI and tutorial/instructions a priority going forward.
I apologize, part of the misunderstanding was on my part. I missed the instructions when going from the submission page to the host page. However, when I had "no weapon" the countdown timer was green instead of white so it might actually be a bug somewhere. I just replayed and got the "ram touch weapon" and the counter was white this time.