Play orbital shooter
orbital shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AUDIO | #216 | 2.449 | 3.000 |
VISUALS | #225 | 2.613 | 3.200 |
EASY TO GET INTO | #236 | 2.613 | 3.200 |
CREATIVE | #236 | 2.449 | 3.000 |
FUN | #249 | 2.286 | 2.800 |
OVERALL | #262 | 2.123 | 2.600 |
THEME | #299 | 1.633 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
my bullets make asteroids go pew pew
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Comments
The orbiting concept is neat! The controls feel weird at first but you get used to it. It may need some polish in the sound department. First, no music, sad, empty. Then the blowing rock sound is really aggressive and loud, so when you blow up multiple rocks at once it just hurts your ears lol. But beside that cool little game :)
Nice game and impressive that it was made for multiple platforms within the scope of a jam.
PROS
- Once I got the hang of the controls it was a good challenge that escalated quickly and I wanted to push myself for a higher score.
- The visuals are consistent throughout so the game visually feels like a nice cohesive package.
- I greatly appreciate the ability to just hold the fire button and my ship continues firing with the number of projectiles I'll need to fire to survive.
CRITIQUE
- Strictly speaking to keyboard controls: I'd recommend something other than the arrow keys for movement for the play in browser version. When attempting to pilot my ship in any direction the webpage would scroll away from the window so I quickly abandoned that strategy as a result.
- For mobile controls the button layout feels a little awkwardly placed: all rotation is in the left corner with attack, movement, and special in the right corner. You might try other configurations such as rotate right and move forward on the bottom right, rotate left and move backward on the bottom left, fire in the bottom center, and time-slow special in the top center. With the current buttons being circles that might make them obtrusive tot he gameplay, but you could make those buttons wide rectangles to bring them more out of the play space and make them easier to tap at the same time.
Thank you so much for plaing my game I will definitely make the changes u said , you took all that time to write the review ๐,anyway I really like people give great and clear reviews like that . I am actually remaking the whole game in unity too ๐ and for rotation I thought of implementing a joycon thing for mobile but for pc ig it will probably stay the same thanks again man I appreciate it