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A jam submission

DashterityView game page

Submitted by Yordrar — 6 days, 20 hours before the deadline
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Dashterity's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1512.1384.000
Visuals#1961.6043.000
Creativity#2021.6043.000
Technical#2031.3362.500
Overall#2041.4432.700
Audio#2140.5351.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Message from the creator(s):
A platformer about precise jumping and dashing.

Rule

Rule A

Only used the colors black (#000000) and white (#FFFFFF)

Theme

Yes

This game follows the theme "You only realize the value of something when it's gone."

Original Art

No

Didn't create own art

Original Audio

No

Didn't create own audio

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Comments

Submitted (1 edit)

The game is really cute! I like the pig tails on the player character, and the dash mechanic was a fun idea. I had a similar problem as mentioned before where the first click doesn't register, and it's also a really weird hand position to try to use WASD and left shit and space at the same time, but the mouse controls were comfy. 

Developer (1 edit)

Oh, i have to change the description then! You can use left shift OR mouse click to dash, but you don't have to use both at the same time!

Glad you liked the game, try it with a controller if you can. I also ran into the problem of the click not registering but seems Unity's problem from what I could debug.

Submitted

On the browser, it doesn't work for me...

Submitted (1 edit)

The web version gives an error:

Uncaught ReferenceError: unityFramework is not defined at HTMLScriptElement.r.onload (dashterity_webgl.loader.js:1)

The desktop version works, though. Character controller is well programmed, movement feels responsive and predictable. My only gripe is that the game ignores dash input from both mouse and keyboard (didn't try controller). Most of the time I had to just spam the key to get the dash going, which often resulted in a double or mistimed dash. 

I didn't make it far because of the dash thing, but level layouts seemed to fit all the mechanics very well.

Congrats on making a working game!