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Times of Truth and Justice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.250 | 3.250 |
Innovation | #2 | 3.250 | 3.250 |
Overall Experience | #3 | 3.500 | 3.500 |
Relevance to Theme | #3 | 3.750 | 3.750 |
Gameplay | #7 | 2.750 | 2.750 |
Aesthetics | #9 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I absolutely loved this game. Make the combat a bit more interesting and add a few non-combat events, and you have an absolute winner on your hands.
- Times of Truth and Justice is an interesting game. It is a simple rpg about making the right choice and keeping the right balance. Excel may not have been the greatest of choices in terms of presentation and there is a lot going on with each card etc. I don't know how difficult is it to do music in excel, but that would have been nice.
- I was particularly surprised by this game, though couldnt play it due to limitations of the game's distribution. The idea is pretty simple but well implemented and the aesthetics work pretty well. You should add more instances in the game and give it a little more depth and it has the potential to become something as fun as Reigns.
- Combat progression could be a bit more linear in the initial stages. For several battles, given the stats the you enter with it seemed like situations were unwinnable the moment you get in based on the stats. Add to that that you can't go over the base power amount you start with for armor, if you are getting weak you get weaker much more than if you would have lost only damage or defense. Players want to feel smart when they are playing the game and if losing feels like it was the game's fault rather than their lack of knowledge or skill then that leads to a bad experience overall.
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tanu ヾ(。・ω・。)
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