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One Last Hope's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #6 | 2.500 | 2.500 |
Gameplay | #7 | 2.750 | 2.750 |
Aesthetics | #12 | 2.750 | 2.750 |
Overall Experience | #13 | 2.500 | 2.500 |
Overall | #13 | 2.400 | 2.400 |
Relevance to Theme | #16 | 1.500 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Gameplay get's stale quick with little control and a single mechanic. The new forms of obstacles are good and add progression but the single mechanics gets stale. Increasing the range of actions a player can do while on the rope or when colliding with walls might make the game a better precision platformer. As it is it starts getting a bit stale quickly. Try some variations like perhaps allowing the player to shorten or elongate the rope or perhaps wall jump.
- The swinging mechanic is pretty cool and fun. Also, the minimalistic art style works with the fast-paced action of the game. However, I did not find it much relevant to the theme and very repetitive to enjoy the game. The developers need to focus on level design and progression more. Having more audio to set the mood and give more feedback on player actions will help. Primarily, exposing players to more gameplay before they get bored will go a long way for the game and the developers. I sense a fast-paced platformer hidden deep inside this game, pls bring it out and unleash it.
- One Last Hope is an interesting little game with a similarly interesting mechanic. Apart from the annoying bugs and some killer difficulty the game was really fun to play. Ironing out the bugs and tweaking the levels should make the game more fun and playable. It would be great to see a narrative that spans through the game as well.
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