Play stammering
Stuttermind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance to Theme | #6 | 3.000 | 3.000 |
Innovation | #8 | 2.250 | 2.250 |
Overall Experience | #13 | 2.500 | 2.500 |
Overall | #16 | 2.250 | 2.250 |
Gameplay | #18 | 1.750 | 1.750 |
Aesthetics | #22 | 1.750 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The concept is good and you can sometimes relate and feel for the protagonist. However, taking away control from the player is a horrible game design approach and works in very limited cases. Attempt to have the player handicapped in battles in a different manner instead of disabling the player completely. That way the player is sensitized as well gets to enjoy the game. Frustration and not wanting to finish the game doesn't lead to a good message passed to the player. Even if they like the message hating the gameplay will make the overall experience and message soured.
- While the core premise of the game is interesting and this could have shaped up into something quite impactful, the current execution leaves a lot wanting. I think the story+minigame mechanic sort of works for this concept, but it really needs a lot of work. The game is very buggy and unplayable. I am conflicted about the aesthetics part of this game, the narrative is being told in a great way while the gameplay is built very half-heartedly. Pls continue to keep working on this game, I am hopeful this can be turned in to something very meaningful and fun.
- Stuttermind was an interesting take on a physical ailment and its manifestation in day to day situations. The minigame reflects the real world difficulty in someone with a stutter and how it could affect them in facing real life problems.
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