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A jam submission

CrossroadsView game page

A small game about two roads who battle it out. Made for the 2018 CFN Game Jam in 11 days.
Submitted by Linc7991, odonnellnick — 28 minutes, 53 seconds before the deadline
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Crossroads's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Relevance#23.4443.444
Fun#33.0003.000
Overall#43.3333.333
Overall#43.2043.204
Game Design#43.2223.222
Aesthetics#63.0003.000
Audio#63.2223.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Was very fun and relevant to the theme. Visuals and sound were great. Overall I had a lot of fun playing this game.

As feedback, I would suggest making the opponent more active, especially in the beginning, and also put elements in the game where you would sabotage your opponent by somehow draining money from him (ex: food inspectors, fake complaints, etc.).

Great work man!

Developer

Thanks for the feedback Glad you enjoyed it 

Submitted (1 edit) (+2)

Ok, you have to sabotage others roads, while you try to make money to avoid enemies sabotages. I couldn't win this game, i played for 30 min and one time it was for 2 or 3 sabotages that i almost win. I think how fast enemies start to run speeders on you is what struggled my game play. I tried to start generating money,  but when i have money for construct 1, or 2 polices stations and some speed bumps, my HP is almost in half. And when i tried to rush police stations and speed bumps, lack of money turns out to be the problem.
I could arrest some speeders only with 1 police stations and 2 speed bumps, what is 100 at least. Hard but its a nice concept that you made. 

In the beginning, it was hard to understand what i had to do, the starting messages went to fast, but when i got it, i feeled some excited to try to win this.

Good audio too! Good job! (Sorry for the bad english some times, not my first language :) )

Developer

Thanks for the feedback! Honestly, we would've loved to provide more feedback when it comes to sabotages, explain the game concept more, and balance the AI better, but we just kinda ran out of time for the jam. I'm glad you enjoyed it, though! =)