The game is awsome. The gamedesign is good thought out and the difficulty is most of the time satisfying. A good addition to the Gameplay would be if I could get an extra life through destroying the vases. Some levels are too hard but it isn´t punishing because the game is so fast paced. The sound and the graphics of the game are great. All in all it is a super game and was really fun to play. PS: I played it 3 hours in one session. ^^
Holy smokes! This looks sweet. Joel usually has a neat experiment hidden in his games; here it's his sci-fi/alt-future constraint on colors. Gives it a style. Takes me back to a simpler time... soundtrack is a perfect match. All I need is an Atari joystick.
Steering is a challenge--though that's where the game of this lies. The front wheel seems to turn more than on most motor bikes; maybe that's what feels awkward at first. With a little practice I learned to tap the left and right arrows rather than mash them down on turns. Also helps to drastically ease up on the gas for those hairpin turns. Always appreciate a game that lets me drive the wrong way on a track with out forcing me to reset--arrows on the track are a nice standard touch to keep me from getting confused about which way to go if I get too jiggy with a wall.
Screen shakes effectively when you hit the sides of the track. I could have used more feedback on my acceleration and deceleration, given how essential getting this right is to mastering the game: maybe kicking up road grit, or doing a wheelie, or a shriller engine whine, and on the slow down pitching forward on to the front wheel, the grind of brakes, skid marks. But would the skids be pink or blue?