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Christmas with the koreans's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme based on Expanding and Strange Power Ups | #2 | 3.714 | 3.714 |
Playability | #2 | 3.857 | 3.857 |
Overall | #2 | 3.786 | 3.786 |
Fun Factor | #2 | 3.429 | 3.429 |
Visual | #3 | 4.143 | 4.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I so wanted this game to be good and playable with its wackyness if not controversial side story. i mean games dont have to be serious as we know and and people get offended by the weather now so who cares but the actual playable factor misses me by a long shot. The tower defense game is an easy game to put together and yet with very little direction on how to play this game or explanation of what things do, power ups, weapons etc you spend along time aimlessly clicking and pressing buttons waiting for a reaction so you know what to do when you restart and try again. I assume you build up points to buy the power ups but there is no indication of how much you need and how you can use them. A lot of time has been spent thinking of power ups and the narrative that it kind of missed the "does the game play?" aspect. This is a shame because it looks good and it make me giggle but that soon wore off when you realise that these simple factors are just missing. The are a lot of moving parts, maybe too many for such a small period of time and maybe this played a factor in things just not working. Is there a need to have high value power ups or so many power ups especially if you cant collect enough credit in the game to buy them. i Like the scope for the game and there is potential for refinement and maybe trimming it down to improve the quality. There is a lot of skill in this game but im unsure it came together well enough to finish the idea.