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A jam submission

Just Surrender (Community Game Jam 2019)View game page

A short stealth / platform game where the cops are trying to get you!
Submitted by Jonathan Lorenz (@PPLorux) — 17 minutes, 41 seconds before the deadline
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Just Surrender (Community Game Jam 2019)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2523.0003.000
Innovation#3682.7142.714
Fun#4242.7142.714
Game Design#4572.7142.714
Overall#4582.6672.667
Graphics#5652.4292.429
Theme#5732.4292.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I like the concept of the game a lot. There are some issues with the controls  but for such a short amount of time I really liked the overall feeling. Awesome soundtrack too. Let me know if you plan to add updates and I would love to keep trying and giving feedback.

Developer

Hi! Thank you for your feedback, I'll let you know :) Cheers!

Submitted (1 edit) (+1)

The controls are not fantastic. They are sticky and floaty. The character has perfect air control, so if you stop going in a direction while airborne, he stops immediately. The jump is not modulable, so there's a standard height, which doesn't feel too great. Some collisions aren't detected correctly, like falling on the lamppost in the middle can be finicky.

The character auto-turns left, so whenever you press Ctrl to chuck coins they tend to go left. When on top of a ladder, pressing down doesn't scale down.

Some AI patrols, some AI is stationary. When you throw a coin to A, they go back to patrolling. B, they remain in the new position. This is terribly confusing, considering the two enemies look the same. I would have added a "go back to position" instruction to the B type.

I didn't know what Alt did, cause I went past the instructions too quickly because there was danger.

I barely ever used the hiding mechanic. I beat the game by falling down the first pit, then jumping on an enemy's head, riding him all the way to the ladder on the left.

Theme: The theme was missed in my opinion. The title and instructions are just a gimmick. The game is about not being caught, obviously. But the game isn't really a liar. The dev may be. :D

Highlight of the game for me was the music. Great job on that.

Developer

Hi !

Thank you for your in depth feedback! Very interesting and useful!

I didn't know you could beat the game so easily, I guess it lacks QA / betatesting.

Thank you for taking the time to make a precise comment!

Cheers!

Submitted(+1)

The controls are not fantastic. They are sticky and floaty. The character has perfect air control, so if you stop going in a direction while airborne, he stops immediately. The jump is not modulable, so there's a standard height, which doesn't feel too great. Some collisions aren't detected correctly, like falling on the lamppost in the middle can be finicky.

The character auto-turns left, so whenever you press Ctrl to chuck coins they tend to go left. When on top of a ladder, pressing down doesn't scale down.

Some AI patrols, some AI is stationary. When you throw a coin to A, they go back to patrolling. B, they remain in the new position. This is terribly confusing, considering the two enemies look the same. I would have added a "go back to position" instruction to the B type.

I didn't know what Alt did, cause I went past the instructions too quickly because there was danger.

I barely ever used the hiding mechanic. I beat the game by falling down the first pit, then jumping on an enemy's head, riding him all the way to the ladder on the left.

Theme: The theme was missed in my opinion. The title and instructions are just a gimmick. The game is about not being caught, obviously. But the game isn't really a liar. The dev may be. :D

Submitted(+2)

Thats a bumpin soundtrack!  I had fun trying to beat it!

Developer

Glad you liked it! I spent a bit too much time on it...