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Just Surrender (Community Game Jam 2019)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #252 | 3.000 | 3.000 |
Innovation | #368 | 2.714 | 2.714 |
Fun | #424 | 2.714 | 2.714 |
Game Design | #457 | 2.714 | 2.714 |
Overall | #458 | 2.667 | 2.667 |
Graphics | #565 | 2.429 | 2.429 |
Theme | #573 | 2.429 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the concept of the game a lot. There are some issues with the controls but for such a short amount of time I really liked the overall feeling. Awesome soundtrack too. Let me know if you plan to add updates and I would love to keep trying and giving feedback.
Hi! Thank you for your feedback, I'll let you know :) Cheers!
The controls are not fantastic. They are sticky and floaty. The character has perfect air control, so if you stop going in a direction while airborne, he stops immediately. The jump is not modulable, so there's a standard height, which doesn't feel too great. Some collisions aren't detected correctly, like falling on the lamppost in the middle can be finicky.
The character auto-turns left, so whenever you press Ctrl to chuck coins they tend to go left. When on top of a ladder, pressing down doesn't scale down.
Some AI patrols, some AI is stationary. When you throw a coin to A, they go back to patrolling. B, they remain in the new position. This is terribly confusing, considering the two enemies look the same. I would have added a "go back to position" instruction to the B type.
I didn't know what Alt did, cause I went past the instructions too quickly because there was danger.
I barely ever used the hiding mechanic. I beat the game by falling down the first pit, then jumping on an enemy's head, riding him all the way to the ladder on the left.
Theme: The theme was missed in my opinion. The title and instructions are just a gimmick. The game is about not being caught, obviously. But the game isn't really a liar. The dev may be. :D
Highlight of the game for me was the music. Great job on that.
Hi !
Thank you for your in depth feedback! Very interesting and useful!
I didn't know you could beat the game so easily, I guess it lacks QA / betatesting.
Thank you for taking the time to make a precise comment!
Cheers!
The controls are not fantastic. They are sticky and floaty. The character has perfect air control, so if you stop going in a direction while airborne, he stops immediately. The jump is not modulable, so there's a standard height, which doesn't feel too great. Some collisions aren't detected correctly, like falling on the lamppost in the middle can be finicky.
The character auto-turns left, so whenever you press Ctrl to chuck coins they tend to go left. When on top of a ladder, pressing down doesn't scale down.
Some AI patrols, some AI is stationary. When you throw a coin to A, they go back to patrolling. B, they remain in the new position. This is terribly confusing, considering the two enemies look the same. I would have added a "go back to position" instruction to the B type.
I didn't know what Alt did, cause I went past the instructions too quickly because there was danger.
I barely ever used the hiding mechanic. I beat the game by falling down the first pit, then jumping on an enemy's head, riding him all the way to the ladder on the left.
Theme: The theme was missed in my opinion. The title and instructions are just a gimmick. The game is about not being caught, obviously. But the game isn't really a liar. The dev may be. :D
Thats a bumpin soundtrack! I had fun trying to beat it!
Glad you liked it! I spent a bit too much time on it...