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Hunter - The Sly Serpent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Project Documentation | #9 | 4.333 | 4.333 |
Research + Development | #17 | 4.000 | 4.000 |
Creative Development | #19 | 3.667 | 3.667 |
Overall | #19 | 3.600 | 3.600 |
Technical / Workflow | #31 | 3.000 | 3.000 |
Final Presentation | #32 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Even though you said you couldn't use UE4 from your home PC, it is nice to see that you acknowledge what you could have done better! I would say to keep on going, it seems like you have a strong base!
- Lovely work! I think there are a few areas that could be improved however you do go over a lot of these things in your documentation which is nice to see as it shows you are at least aware of them! I saw you mention that your bake had a few errors with close together subtools/meshes. If you aren't already - I recommend baking using the "bake by mesh name" method that you can use in SP as it will alleviate these issues. Posing is a bit stiff like you say but nice to at least see it out of T-pose :) . Shame you couldn't access UE for the presentation, however the Marmo renders are nice and clean, having the shadow catcher floor and simple background is pleasing!
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