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Tetralogy of Night Conversations's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #1 | 4.200 | 4.200 |
Enjoyment | #1 | 4.400 | 4.400 |
Interactivity | #2 | 4.000 | 4.000 |
Gameplay | #2 | 3.800 | 3.800 |
Meaningfulness of Choices | #3 | 3.600 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
good stories like visual novels through rpg maker :) keep up the good work :)
I'd like to thank the dev for introducing me to Dr. Joem Antonio's work, which I may not have encountered if not for this game! I ended up reading some of original play scripts as a result. While I enjoyed the scripts themselves, as someone who loves both theatre and games separately, I can't help but feel as though this adaptation could have done more to justify translating a theatre play into a video game format. I would love to see more projects like this that integrate choice into the character conversations on a deeper level. I also feel that one of theatre's biggest strengths lies in the actor's range of expression. This is pretty hard to accomplish in video game form, but I think custom art could have gone a long way to bridge that gap, and the use of standard assets feels like a missed opportunity. In summary: I think this is a cool idea, and I hope the dev does more with it as it develops!
Oh, my! Thanks for playing my game well enough. Dr. Antonio is very excited after I was adapting a stage play into the game, which is my idea after all of my original games are shelved and out of ideas. Doing it amateur or pro is not wasting my own time and keeping up my own good work is the good one. It's my choice to do it.
I already updated the pre-beta version of the game. So, they won't let me update the game because of the game jam's voting process. Whatever we can do to play the updated browser-only version is this link: https://moonwriters-tale.itch.io/project-love-cafe
Password: love