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A jam submission

Colour BounceView game page

A short Physics Based Puzzle game, focused around Colours
Submitted by TiredAndConfused — 23 hours, 47 seconds before the deadline
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Colour Bounce's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#13.5003.500
Theme#1n/an/a
Overall Experience#23.0003.000
Audio#32.5002.500
Visuals#42.0002.000
Compatibility#43.0003.000
Fun#42.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Development Software Used
Unity

Additional Notes
10 Levels. Kind of a demo of what could come if there is interest in it.

There is a known bug where the ball can get stuck and can't be launched. If this happens, press escape and you can select a restart level option.

I've also just realised that the game was missing the final screen, which shows all the times you get through the 10 levels and allows you to exit the game...

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Comments

HostSubmitted

Very neat concept!!

Everything was pretty good, but there were some bugs within the game which affected compatibility and fun.  For example, getting stuck and not being able to launch myself anymore.  Other than that, the visuals were decent, but more personality or enhancement would be better.

I set innovation to a 5, such a neat execution of combining color and puzzle.

Overall, an amazing concept that was executed well.  Some bugs affected compatibility and fun and I felt that the art could have done a little better, but that’s me!  I give this an overall experience of 4/5 stars!

Developer

Thanks for playing my game! 

I did come across the bug where the ball would get stuck myself, but unfortunately I didn't have enough time to work out what was causing it. Because of that I added a pause menu and a restart option to try the level over again, if the player did get stuck. Fingers cross, I can remove it completely at some point. I hope to get rid of the bug completely in the future. I'd also like to update the visuals at some point, as they were originally made as a placeholder, but ended up being included in the final game due to time constraints.

In any case, glad you enjoyed it!