Welcome to Clover Jam 4!
This is a two week game jam focused on the creation of games utilizing low-resolution pixel-art. This jam is a mid-length jam to allow high-quality pixel projects without burning out fellow devs! The only limitation is your imagination and the theme!
THEME: LOST SIGNAL
RULES
- All games must only use pixel art, voxel art, and/or 3D art using pixelated textures
- All game assets must be made during the jam, not before, though game ideas may be discussed between team members. If you aren't sure if something is allowed, ask Lucky Clover Dev on discord.
- Games must be made during the jam. Once voting begins, uploads are closed, so get your games uploaded in time!
- Teaming up is allowed, though not required. You can have one or more members, with no maximum limit on members per team.
- All games must be PG-13 or lower in rating! No NSFW content, extensive gore, etc.
- Your game must be free, otherwise people will be unable to play your game in order to vote on it.
- Only those who submitted the game may cast votes, so vote on games as a team! This prevents larger teams from having a stronger influence on voting by giving one vote per game, per team.
- You may use external assets only if you have the rights to the assets and credit the original creators of the assets, though it's suggested that you create your own assets.
- If you need to submit your game after the jam ends, there is a 24 hour grace period in which they will be accepted. Message Lucky Clover Dev on Discord to be able to submit changes during that grace period.
- Just have fun with everything! Make what you like, learn and grow, enjoy your time with this jam!
RATING
- RELEVANCE TO THEME - For this category, those rating should determine how well the game fits the current theme of the jam, with a higher score meaning it fits the theme better.
- ENJOYMENT - How well did you enjoy the game? A higher score should mean it was enjoyed more!
- DESIGN - How well is this game balanced? Did it allow you time to learn it's mechanics? Did the world design intrigue you?
- PRESENTATION - Did the art and aesthetic mesh well for this game? Was everything consistent? Did it look polished and well-done?
- GAMEPLAY - Did the actual gameplay of this game keep you playing? Did the mechanics feel good to play with and fit the game itself?
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