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AOT (Attack on Towers)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Mechanics | #3 | 2.556 | 2.800 |
Overall | #3 | 2.495 | 2.733 |
Design | #4 | 2.373 | 2.600 |
Interpretation of the Theme | #4 | 2.556 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm not sure quite how you were interpreting the theme, but I managed to complete it. Thank you for your entry into the jam
Thank you for playing the game and for the feedback. I apologize for the lack of interpretation but due to limited time, I couldnt provide all the features and a detailed explanation in the game. The main objective is to choose the right enemies to spawn so that they can reach the end of path and each enemy type has different characteristics such as speed and health, which affects their performance. although, I have updated the game with a main menu and a detailed explanation of the enemies to make the gameplay more clear and visually better and that I will upload after this jam.
But again, thank you for playing the game and I hope you'll give it an another try once it is updated.
Game is okay but I feel that you've not provided any information about the game whatsoever.
You just put player into the game without any explanation. You did not put a health bar or something due to which we got no Idea which actor is at what health nor did you specify what each type does like how is a assassin different from tank? Is it just because it's speed and size or there is more to it?
The idea of the game was good bt I feel that execution could've been better by providing some information about what is happening.