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Captain Code's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #39 | 2.540 | 4.400 |
Quirk | #42 | 2.309 | 4.000 |
Overall | #42 | 2.117 | 3.667 |
Fun | #44 | 1.501 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How can people find you?
http://jonahshinault@yahoo.com
Language/Framework
English
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Comments
Love the idea of the built in debugger, that was really creative. I had a lot of fun flying around the level by tweaking numbers on jump and on the "bad_guy" and the animation was really slick (I bopped my head a lot)
Cool idea, that you can manipulate the game. The movement is very slippery and the high jump value (for me only 5000 works) is, compared to walk speed and gravity, irritading.
I started the game a second time. And now I can manipulate more then the first door XD
I'm not sure, if this is the real "broken" part, but some aspects of the game were really strange an changed from play to play (The menu doesn't closed, the doors won't open, no respawn after dying, cliping in walls).
Cool idea of being an in-game debugger! I just wish I could actually jump...
Jump Speed 5000 and Gravity 1 does the job for me :D