This jam is now over. It ran from 2021-11-23 09:00:00 to 2021-11-24 17:00:00. View 16 entries
The world of work has become more flexible with hybrid models of remote working, and the games industry is no different. Students who graduate are likely to move into flexible roles within games studios that give them the opportunity to work remotely from anywhere in the world. As such, Ukie and Sharkmob have designed this game jam with the theme being collaboration.
Ukie’s bi-annual student game jam draws from a pool of 4,000 students from 40 different institutions across the UK and new for this year we will be inviting selected international schools to join in. Last year had 80 teams comprised of 380 students.
Each student team will be a mix of students from different countries. Working as a team remotely from different countries means teams will need to understand how to successfully collaborate with one another.
Teams will have to adhere to the theme and parameters of the jam, which are all based on collaboration.
When: 23rd & 24th November
The game jam takes place over two days to allow students to take a break. It is encouraged that students take time off in the evening of the 23rd to get food, chill out, sleep and start again in the morning of the 24th.
Where: Remote
Students will be made up of students from different countries and so will need to find a suitable place to work remotely.
Mentors:
Each student team will be assigned an industry mentor who will be there for support throughout the game jam. This mentor will be an industry professional who already works within the games industry.
Team Pairing:
Students will be paired into small teams of up to 6 maximum. Team pairing will take place from the 15th of November.
Theme: Collaboration
About the theme:
Collaboration is a working practise whereby individuals work together for a common purpose to achieve business benefit. Collaboration enables individuals to work together to achieve a defined and common business purpose. It exists in two forms:
Collaboration at the conceptual level involves:
Judging Criteria:
1) Concept – How well does it match the theme?
2) Creativity - How creative and unique is the game?
3) Playability - Is it fun and challenging enough to play?
4) Visual impression - Does the art style suit the game?
5) Narrative - Does the game's story work and flow?
6) Replayability - Is it compelling and does it have high replay value?
7) Soundtrack - Does the audio fit the game?
Social Media:
With this being a remote game jam, student teams are encouraged to Tweet their progress online to create a virtual feel to the event. There will also be an award for the team that drives the most engagement online. Tweet your progress throughout the game jam to @UkieStudents & @SharkmobGames using the hashtags #COLLABJAM.
Awards up for grabs:
Prizes
Judges:
Rules:
Submission:
Winners Announced:
29th November via a press release, social media, and email.
Sponsors
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