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Fantasy Trading Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #14 | 4.000 | 4.000 |
Presentation | #35 | 4.000 | 4.000 |
Fun | #42 | 3.000 | 3.000 |
Overall | #51 | 3.500 | 3.500 |
Mood | #60 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This is a really fun game and a great execution of the supply and demand concept, The artstyle works well and I like the depth of the game! My biggest issue is please please add the ability to add a certain amount of a resource. When I have hundreds of a resource I want to allocate, individually clicking is super frustrating. Other than that, a super nice game! It was also a bit unclear on how time passed and how long carts would take to travel before the market changed again --- Really impressive hand-drawn style, love the originality and feel! I was quite confused on how to play at first, though I did read the tutorial in the description. Walking the player through the different buttons to click in the game might add to this experience! --- 25/40
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Comments
Really fun game. I really like the art style and the commerce aspect. The different placing having different themes and items in production is fun. The fact that the game has different game speed modes is great. I would add few things to the UI, at first I thought the day passing by the bar was a loading bar, so maybe a clock or something might represent that a bit better or just some text. Also maybe like a highlight of the cities when you have a wagon selected, or show them as options in the loading menu. For a good chunk of time I kept loading up the wagons and then clicking back because I didn't think to click on the city. Great work! Keep it up!