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Graveyard Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 5.000 | 5.000 |
Mood | #24 | 4.000 | 4.000 |
Overall | #30 | 4.000 | 4.000 |
Presentation | #35 | 4.000 | 4.000 |
Fun | #42 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The concept here is really really creative and the humor is wonderful. I like trying to figure out how your coworkers are dying and then finding ways to scare them to safety. The controls were a bit frustrating as they depended on what was on the fixed camera angle we were given. If we had more control to pan around/possess different objects more easily this would have been even better! --- This game was hilarious, I really liked the concept! I'm super impressed that you did all the art/music as well The way people move around and do things on their own seems really impressive. I do think the controls/camera could have been improved somewhat to allow more player movement, I felt sometimes like my coworkers were just dying with no way for me to get to them at all. But overall great work, this was awesome and I'd love to play more of it after the jam. Would play more if the contro scheme wasn't so limiting! it's also quite confusing how to play I like the idea but there's basically NO context for what's happening --- 30/40
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Comments
This reminded me of the game Ghost Trick which has a fate altering possession mechanic and was one of my favorites. I liked the direction that you went for in having objects behave differently to trigger different reactions. The music is nice as well!
A bit of key control description would help and I think there were a lot of co-workers in the game all dying pretty simultaneously. If you were developing this alone, maybe reducing the employee count and polishing on the co-workers' AI would make the workload more manageable.
Overall, I think you should keep polishing up on this concept, I see a lot of potential in this.
Thank you! Definitely looking on polishing the game up in the future with a few of the others who worked on it with me. We missed out on a few things due to time crunch that led us to pivot our focus, but I'm super happy with the result from a coding perspective. Never seen/heard of Ghost Trick before but I'll give it a look. Once again, I appreciate the feedback!