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A jam submission

Symbiote VersusView game page

body parts n stuff
Submitted by Elijah Southman
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Symbiote Versus's itch.io page

Results

CriteriaRankScore*Raw Score
Mood#15.0005.000
Creativity#144.0004.000
Fun#154.0004.000
Overall#184.2504.250
Presentation#354.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • The art and vibe of this game is insanely impressive, I can't believe you made all this! I was able to make it to 34 kills at intensity 3, but the game crashed. Definitely a very eccentric mood, super unique and I felt like the gameplay, art, and even UI contributed to that otherworldly, weird feel. Great job. --- 32/40

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Comments

Submitted(+1)

I absolutely love the weird vibes in this game. It has a very specific artistic direction that enhances the whole experience. The first time I played was overwhelming and unsettled, which actually suited the game well. I died a couple times, which crashed the game, but that's no big deal. Once I found out how to replace my body parts, everything started making more sense, and I jumped out of bounds. Then the music started playing. This was somehow a magical experience for me that I can't explain. My limb creature was falling forever to this strange pulsating musical melody that played at no other point in the game. I'm not sure what to make of this game, but I think it's extremely unique and I loved every second of it.

The lack of tutorial and explanations actually added something to the game. It was distilled to the feeling of wandering around a strange space as a strange creature with strange mechanics. If I had to offer a suggestion, it would be to make the map larger. As it is, there isn't much to do besides breaking blocks and hurling yourself into the beautiful musical void.

I'm curious what the "Intensity" stat is.

Developer (1 edit)

Thank you very much for the kind words, I very much appreciate it. As the time increases the intensity stat regularly goes up, and the higher the intensity, the more enemies spawn. Also I definitely agree with you about the map, if I had more time to work with I would have made it much larger and fixed those pesky bugs like the crashing.