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Determination Breaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #8 | 3.086 | 3.333 |
Bad Design | #10 | 3.240 | 3.500 |
Overall | #15 | 2.880 | 3.111 |
Boredom | #21 | 2.315 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
10/10 - The best MineCraft clone I've played all year.
Also great job on inventing the worst jump button I've ever experienced. I love how much it sucks.
The jump is amazing(ly annoying)!
Brilliant!
Great job! I'm wondering under what circumstances does a jump work.
There are a few conditions for a successful jump, but the most important one is that there is simply a 2 in 3 chance for the jump to work, so it's mainly RNG-based.
Besides that, there is something you could call a negative jump buffer. Basically, most platformers will let you jump, even if you pressed the jump button a moment before landing. I did the complete opposite, meaning that you cannot jump for the first 0.2 seconds on the ground.
The last thing might not be a condition, but it might make it seem like your jump didn't work. After pressing the jump button, there will be a delay that lasts for 0 to 8 frames. And because your vertical speed goes downwards if you release the jump button while jumping, and you might release the button in this 8 frame window, because you probably thought the jump didn't work, you will not gain any height.
Keep in mind that I put all the bad things into the gameplay itself, not the visual or audio. Also, I ignored the theme completely because I thought of the game idea before the jam and I just couldn't fit the theme in.