This jam is now over. It ran from 2018-12-21 17:00:00 to 2018-12-31 22:59:59. View 2 entries

The Club!

50 years ago, in 1968, was founded the Club of Rome. An "organisation of individuals who share a common concern for the future of humanity and strive to make a difference."

They soon published a book named The Limits to Growth (1972), which had two objectives:

  1. Gain insights into the limits of our world system and the constraints it puts on human numbers and activity.
  2. Identify and study the dominant elements, and their interactions, that influence the long-term behavior of world systems.

And concluded that:

  1. Given business as usual, i.e., no changes to historical growth trends, the limits to growth on earth would become evident by 2072, leading to "sudden and uncontrollable decline in both population and industrial capacity".
  2. Growth trends existing in 1972 could be altered so that sustainable ecological and economic stability could be achieved.
  3. The sooner the world's people start striving for the second outcome above, the better the chance of achieving it.

What happened since then?

We live now in a world where, at the same time:
- much progress has been done in crime & famine reduction, science & technology...
- climate, pollution & biodiversity are not at their best, to say the least.

Some people claim that a collapse of modern civilization is to be expected (be it global or scattered). Some other think that it's exaggerated, thinking that new energy sources and/or technos like AI will help us live better and better in the foreseable future.


What is your take on this topic?
How do you see the world in a few years? 2022? 2050? 2072 maybe?

Pick a period, a place. Any date, any location (somewhat related to Earth at least ;)), whatever.
Just make a game (in any genre and engine) which will give "one" of your vision(s) about our collective future.

Additionnal modifiers (you may use that to help finding ideas or work on technical challenges):
- game uses graphs/diagrams
- game mixes 2 traditionnal gameplays
- game uses almost no language, needing no translation to be understood
- game has an elaborate options screen (ability to choose music/sound volume, maybe resolution and so on)
- game has several difficulty settings and/or cheat codes


What about this name?!

It's a reference to some subreddits ;)

On one side...
https://www.reddit.com/r/collapse/
and its distant cousin https://www.reddit.com/r/darkFuturology/
(which is more of a "Black Mirror" mirror, maybe)

On the other side https://www.reddit.com/r/Futurology/
aaaand.... https://www.reddit.com/r/cowwapse

Yeah, that's the pun. No big deal :D

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A little tech demo made by @Laguna_999​​, @xXBloodyOrange​ and DevilLime.​
a very short techdemo in python
Adventure