This jam is now over. It ran from 2017-10-23 07:00:00 to 2017-10-27 18:00:00. View results

Welcome to October 2017's creative week, the game jam organized by Bellecour Ecole for its students in Bachelor Game Design.

You'll have one business week (5 days) to create a game with the tools you want. The game can either be a video game or a tabletop game, and you can use any engine/tool you fancy (Unity, UE4, ...). The most important part is that you MUST submit a game before the deadline, as  you'll be judged based on your submission.

You can enter the jam either solo or in a team, but bear in mind that a team may bring you a lot more than just participating on your own (but if you like challenges, go ahead!).

There will also be a voting period where you'll be able to rate and comment other participants' entries. It's almost as important as submitting a game so try to rate/comment at least 3 games during the given time.


Theme

For this creative week, you'll be able to choose between 2 themes :


Point of no return


or




If you need or want to get more inspiration, you can browse more pieces by Mario Mankey (but the theme of the jam still remains the one image above).


Modifiers

For this edition, we'd like to introduce modifiers!

Modifiers are totally optional (you can submit a game that doesn't even come close to any of them) but if you can try to incorporate one or several of them, we'll take it in account when judging your entry. 

Sometimes, modifiers can also be a good starting point if you have too many ideas and don't know which one to pick.

And the modifiers are:

  1. 4 colors: the game doesn't use more than 4 colors
  2. Non violent: the game doesn't feature any violent mechanic or violence depiction
  3.  It's not a bug, it's a feature: turn (in a creative way) a recurrent bug into a feature
  4.  2 buttons: the game must be playable with 2 buttons only


Ratings

Your entries will be judged on the following criteria:

  • Overall: a general criteria to rate the overall quality of your entry
  • Innovation: how innovative is your entry? (mechanics-wise, technical-wise, story-wise, ...)
  • Gameplay: does your game play well? Is the game enjoyable to play? Are the mechanics well introduced and developed?
  • Theme: does your entry respect the theme? how creatively have you interpreted the chosen theme?
  • Graphics: how polished, pleasing or good-looking is your game's art?
  • Audio: how polished, pleasing or good-sounding is your game's audio?
  • Mood: does your game convey any mood (sad, happy, humorous, epic...)? If so, how well?


Have fun and be creative!


Submissions(24)

All submissions
·
Windows (15)
macOS (4)
Linux (4)
Android (3)
·
Image by Mario Mankey (10)
Point of no return (14)
·
2 buttons (6)
Not a bug but a feature (5)
Non violent (12)
4 colors (3)

No submissions match your filter

A puzzle plateformer game about two guys stealing a giant's treasure.
Platformer
2D Platformer Die & Retry
Platformer
An Hardcore infiltration 2D Game, in a Dirty Bunker!
Platformer
Platformer
Serious Game about the school harassement
Shoot 'em up with cat and dogs
Shooter
Use the magic artefact in order to succeed the trial !
Puzzle
Save the princess Simone from the Twitter monster .
Platformer
Play nico or lgogo to reach the tower together
Platformer
A board game where you have to reach the top of a mountain while being chased by a ferocious Yeti.
5vs5 CTF Map for Unreal Tournament 4
Survivez à la peste ou devenez la peste.
It's fun to make socks with friends!
2D Platformer made in one week
Platformer
Portal 2 Map
Puzzle
Escape the Kursk as the submarine is sinking after a devastating explosion.