Play game
Endless Corp's itch.io pageSchedule
I worked for 3 hours a day every week day for 3 weeks.
Success
No
Reason
Hosting the challenge was a bigger task than I expected and it prevented me to focus on my game as much as I would have want. Plus, the scope was too big and I did not dedicate as much time as I needed. I think that having a solid prototype on the get go made me too confident. However, this was a productive month and I'll still work on the game after the challenge and aim for a release. And, hey, I learned a lot and I'll do better for the next crunchless challenge!
Starting statement
https://www.youtube.com/watch?v=lHCojHMPznQ
General comments
I'll make a gameplay video about what I've got so far soon!
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