It's jam time!
The theme for Curdle Jam #23 is:
DEAD WEIGHT
I'm adding an optional *THEME CHALLENGE* to each of the jams for a little extra fun!
THEME CHALLENGE
*Make a game that doesn't have anything "Dying" or "Killed" in it!*
Curdle Jam happens at the end of each month, so stick around!
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Beginners are 100% welcome for this jam.
This jam is not ranked, think of it less like a competition and more like a community showcase.
Forming teams is encouraged, but you can fly solo if you want.
Use the Discord server to form teams and chat with other jammers.
Using pre-made assets is fine as long as you credit the source and have permission to use them.
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There will be a submission stream on twitch at the end of the jam where your game will be showcased! Details on that will be posted in the discord near submission time. (Only web builds are played on stream)
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Check out the awesome submissions to previous Curdle Jams!
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- Ensure that each member has joined the jam from their itch.io account via this jam page
- Fill the submission forms completely and accurately
- You will be required to explain how your game fits the theme during submission forms
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- Upload a web build. Whatever engine you use is fine as long it is playable on a web browser.
- Be sure to link the other developers to the submission as well.
- Only web builds will be played on stream
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- Don't submit previously made games. You're welcome to join the jam discord while working on your own projects, but submissions to this jam are only for games made within the jam period
- Please keep your games SFW, violence and mild swearing are fine, just no hateful content or overly sexual content (that means no nudity, no racism, etc.)
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Q: How do you decide the theme?
A: I created a long list of potential themes and decide which one to use right before the jam starts.
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Q: Do you participate in the game jam as well?
A: Yep.
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Q: Do you have any recommendations for beginners?
A: I have many, but I'll narrow it down to these three.
See the jam through to the end even if it doesn't go well. Make something, and submit it, no matter what it is. The commitment to submission is important, and it teaches you a lot. Give yourself a small, achievable, scope.
Make something very simple with only a few mechanics. It is a better and more rewarding experience to have a tiny demo that feels complete, than to have an over-ambitious, incomplete mess.
This last one is very important: If you join a team, be honest about your level of experience. I've seen people miss this one far too often and it results every time in teammates that are bitter about being lied to. My community is friendly to beginners, so you have no reason to lie. Be transparent, and let those more experienced than you help you improve from where you are.
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Q: Can I submit my game to multiple jams?
A: No. If I notice a game was submitted to another jam, I will remove the submission. However, what you do with your game after I review it on stream is entirely up to you.
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Q: Will you be developing the entire game on your stream?
A: Depends on my role in the jam. I find it very distracting to program on stream, so you'll typically only see 3D art, Animation, Level Design, that kind of thing.
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Q: Am I expected to use the entire duration of the jam to make my game?
A: Nope. Just figure out how much time you have within the jam period, and scope for that.
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Q: Why did you start Curdle Jam and why do you do it every month?
A: I love game jams and wanted my own community of friends to make games with! It keeps you sharp, and it is also a nice break from the routine. Also, it is just so much fun. I love seeing what everyone creates.
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