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Antiborne's itch.io pageTeam Members
Dontrell94 - Programmer, Designer - https://dontrell94.itch.io
Firstofficered - Programmer, Designer - https://itch.io/profile/firstofficered
Other Assets Used
Tilemap: https://szadiart.itch.io/rogue-fantasy-catacombs
Character: https://ruskom.itch.io/moon-mage-asset
Music: https://ratticusvile.itch.io/digdeeper
Items: https://m4tchat3a.itch.io/rpg-items
Font: https://valiegraphie.itch.io/darinia-medieval-pixel-font
Is your game a web build that runs from your itch page?
The game is a web build that runs from my itch game page
Does your game have fully implemented sound effects and music?
My game has sound effects in every appropriate place and music that is mixed to match
Theme Usage
So, the theme being close call, we originally were thinking something like Touhou or Enter the Gungeon as those style of games encourage close calls from normal gameplay.... But as we worked on it, we split it to more of a survival bullet run type thing. So...stay alive by not getting hit would be a kind of close call....
Additional Notes (optional)
During development, we had all sorts of things pop up such as projectiles not clearing (potentially a land mine mode?) to more interesting cases like double applying health and keys or walking into a room where every enemy happened to spawn right inside the door. It was fun and we came in without much experience in game design or Godot in general.... we learned a lot and actually kind of want to continue working on this project. Fun fact: the health value and label are stored in code as "score", just thought it was funny.
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Comments
I love the music and the sprites. btw, how have you done to put in a single itch.io page the browser game AND the downloadable version? I've been searching but I finally made another page for the download
I found out that the files have to have different names. So web version is called antiborne.zip and windows version is antiborne_win.zip
tysm i actually fixed it