This is a fun idea that harnesses Bitsy to use storytelling. I've always liked how accessible Bitsy was as a platform, especially to improve access to game development.
I like the approach. It's really passive, like a report. It's strongly inspired by the SCP mythos and the idea that innocuous objects, like a chair, can be in fact very cursed.
Not much to say about this brief experience from a position of feedback, but it does what it does very well. Maybe including some secrets in the game could be an option?
Comments
This is a fun idea that harnesses Bitsy to use storytelling. I've always liked how accessible Bitsy was as a platform, especially to improve access to game development.
I like the approach. It's really passive, like a report. It's strongly inspired by the SCP mythos and the idea that innocuous objects, like a chair, can be in fact very cursed.
Not much to say about this brief experience from a position of feedback, but it does what it does very well. Maybe including some secrets in the game could be an option?
Thanks for submitting this to the jam!
- FSV
Who says there weren't any secrets? Notice something funny about the last slide?
I since found it - thanks for the hint though! Lovely way to tie the context of the story together through a different perspective.
Great work! :)
Odd game but cool aesthetics!