A charming walking simulator with a fun premise! The pathing and story bits that the NPC does are really well done, I'm having a hard time thinking of how I would actually implement something like that. My only real gripe with the game is the fact that mouselook doesn't work well at all because the window can't seem to hang onto my cursor. I suspect that may be more of a problem with the WebGL player itself than the game.
My favorite part is how the player is forced to look at objects of interest on the 'Leave it!' sections. Dogs just can't help themselves!