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A jam submission

ShoenobiView game page

Let's kick some ass!
Submitted by VKHunor@yahoo.com, Thibaut Bouten, Jorden Van Valckenborgh, Michiel O, Enzo Mannaert (@Enzo_Uchiha01) — 93 days, 5 hours before the deadline
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Shoenobi's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#63.9523.952
FUN#152.7142.714
Polish#152.9522.952
Idea#262.5712.571

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I absolutely love the visuals. While I think the preproduction 1 teachers (Lino and Yordi most likely) would have a heart attack from the mushrooms, I loved it. Really gives me Rayman vibes.

The game plays pretty smooth but there were some major annoyances here and there that really kill the fun. The mosquitos are really annoying, since it's kinda hard to hit them mid air and the best option is to dash through them. Colliding with them has you take damage, and kicking stops all your air momentum to the left/right.

Player feedback-wise I think the game is a tiny bit lacking. I still don't really understand what makes the yellow power-up different from the blue and red one. Blue being speedy and red being the massive damage boost. After 3 playthroughs I understood that they're stacking... But not really? It's kind of confusing. The power-up plants also take a bit of a while to open so I wasn't sure if I was doing the right thing when I played it for the first time. I also would've liked to see my health bar a bit more, as it blends a bit too much with the background and I don't really look at it at all. Some sort of indicator with your character to show you're on lower health would've been cool.

Combat-wise it's pretty straight forward. The dash is cool, but the enemies sometimes randomly 180 and hit you really fast if you're not dashing back out or kicking them in the hypothetical bugsack, killing a bit of the super strength the player seems to have as the enemies "Owari-da" you if you're not fast enough.

I couldn't play this with mouse and keyboard either, so I had to use my PS4 controller. I can't seem to move the options in the menus at all, which is a bit annoying when I want to restart the level.

Overall, I love the style. The game seems could be very fun if some of the annoyances would've been tweaked a bit, but it's nothing too game-breaking.

Submitted

I am missing some feedback here and there. For example, it took me just a tad bit too long to know that I succesfully hit those thorns hodling objects. I probably did not get far enough in the game at all to see all there is, but I must say that I have no clue what I am collecting those orbs for (but I did not survive very long anyway, perhaps this comes later on?). Visually it looks really nice, it again could have benefitted from some more feedback in the shape of some fx, but looks really finished. Movement feels good, only thing I sometimes had trouble with was that I could not really see when an enemy would attack, which is the thing that killed me in the first few runs. (Forgetting to double jump and falling into the water was the other lmao, but that’s me.)

All in all, it looks super nice, but I do think that the fact it’s always the exact same level kind of brings it down a little (unless that is ofcourse because I didnt get further then the lilypads xD).