Try using Input.GetAxisRaw(""); instead of Input.GetAxis(""); It would make the movement fell move responsive. Also, make the rotation of the player update based on the velocity instead of when the keys are pressed. That would take it from a great experience to an amazing one!
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Fire: a game about magic fire and demon ghost thingies of darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #11 | 3.074 | 3.286 |
Gameplay | #11 | 2.806 | 3.000 |
Enjoyment | #11 | 2.806 | 3.000 |
Kick-Ass Game Name | #12 | 2.673 | 2.857 |
Visuals | #13 | 2.940 | 3.143 |
Overall | #13 | 2.768 | 2.959 |
Theme Creativity | #16 | 2.806 | 3.000 |
Object Creativity | #20 | 2.272 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Explain anything players may overlook.
"Fire!" is a very serious game about heartbreak and overcoming a lose of a friend.
Team Size
1
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