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Interplanetary Platformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #9 | 1.615 | 1.615 |
Look and Design | #10 | 1.538 | 1.538 |
Emotional Rollercoaster | #10 | 1.231 | 1.231 |
Story Telling | #11 | 1.231 | 1.231 |
Sound and Music | #11 | 1.462 | 1.462 |
Overall | #11 | 1.415 | 1.415 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
1
Project leader
Tomobiwan06 AVFC YT
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Comments
Neat platformer! I included it in my compilation video of all of the DevSquad Jam #5 Games, if you’d like to take a look. :)
That is very cool! Thanks for featuring the game :)
Ok so it's a good game idea but I can tell you're new to gave dev so here is some constructive criticism:
if(Input.GetAxisRaw("Horizontal") == 0) {
GetComponent<Rigidbody2D>().velocity = new Vector2(0, GetComponent<Rigidbody2D>().velocity.y);
}
public void Awake() {
if (instance == null) instance = this; else { Destroy(gameObject); return; }
DontDestroyOnLoad(gameObject);
}
public float moveSpeed;
public float jumpHeight;
public GameObject groundCheck;
public LayerMask whatIsGround;
public float groundCheckRadius = 0.2f;
private bool isGrounded;
private Rigidbody2D myRB;
void Start() {
myRB = GetComponent<Rigidbody2D>();
}
void Update() {
isGrounded = Physics2D.OverlapCircle(groundCheck.transform.position, groundCheckRadius, whatIsGround);
if (Input.GetAxisRaw("Horizontal") > 0.1) { myRigidbody.velocity = new Vector2(moveSpeed, myRigidbody.velocity.y); myRigidbody.transform.localScale = new Vector2(1, 1); moving = true; } else if (Input.GetAxisRaw("Horizontal") < -0.1) { myRigidbody.velocity = new Vector2(-moveSpeed, myRigidbody.velocity.y); myRigidbody.transform.localScale = new Vector2(-1, 1); moving = true; } else { myRigidbody.velocity = new Vector2(0, myRigidbody.velocity.y); moving = false; }
if (Input.GetKeyDown(KeyCode.UpArrow) && isGrounded) { myRigidbody.velocity = new Vector2(myRigidbody.velocity.x, jumpHeight); }
// the groundCheck should be a game object slightly underneath the player. The whatIsGround should be the layer the ground is on.
}
I'm not trying to be rude I'm just trying to give you some advice for the future. Hope you do well in the ratings!